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Wesnoth Units database

Bone Knight

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Information

Advances from: Skeleton Rider
Advances to:
Cost: 35
HP: 48
Movement: 8
XP: 100
Level: 2
Alignment: chaotic
IDBone Knight
Abilities: submerge

Attacks (damage - count)

(image)axe
melee
7 - 4
blade
(image)trample
melee
10 - 2
impact
charge
(image)crossbow
ranged
10 - 1
pierce

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water510%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains520%
(icon) Mushroom Grove330%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable-0%
(icon) Village140%